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754 lines
24 KiB
754 lines
24 KiB
/** |
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* Copyright (c) 2014-present, Facebook, Inc. |
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* |
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* This source code is licensed under the MIT license found in the |
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* LICENSE file in the root directory of this source tree. |
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*/ |
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|
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var runtime = (function (exports) { |
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"use strict"; |
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|
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var Op = Object.prototype; |
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var hasOwn = Op.hasOwnProperty; |
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var undefined; // More compressible than void 0. |
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var $Symbol = typeof Symbol === "function" ? Symbol : {}; |
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var iteratorSymbol = $Symbol.iterator || "@@iterator"; |
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var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; |
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var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; |
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function define(obj, key, value) { |
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Object.defineProperty(obj, key, { |
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value: value, |
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enumerable: true, |
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configurable: true, |
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writable: true |
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}); |
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return obj[key]; |
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} |
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try { |
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// IE 8 has a broken Object.defineProperty that only works on DOM objects. |
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define({}, ""); |
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} catch (err) { |
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define = function(obj, key, value) { |
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return obj[key] = value; |
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}; |
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} |
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function wrap(innerFn, outerFn, self, tryLocsList) { |
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// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. |
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var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; |
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var generator = Object.create(protoGenerator.prototype); |
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var context = new Context(tryLocsList || []); |
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// The ._invoke method unifies the implementations of the .next, |
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// .throw, and .return methods. |
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generator._invoke = makeInvokeMethod(innerFn, self, context); |
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return generator; |
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} |
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exports.wrap = wrap; |
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// Try/catch helper to minimize deoptimizations. Returns a completion |
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// record like context.tryEntries[i].completion. This interface could |
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// have been (and was previously) designed to take a closure to be |
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// invoked without arguments, but in all the cases we care about we |
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// already have an existing method we want to call, so there's no need |
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// to create a new function object. We can even get away with assuming |
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// the method takes exactly one argument, since that happens to be true |
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// in every case, so we don't have to touch the arguments object. The |
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// only additional allocation required is the completion record, which |
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// has a stable shape and so hopefully should be cheap to allocate. |
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function tryCatch(fn, obj, arg) { |
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try { |
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return { type: "normal", arg: fn.call(obj, arg) }; |
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} catch (err) { |
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return { type: "throw", arg: err }; |
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} |
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} |
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var GenStateSuspendedStart = "suspendedStart"; |
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var GenStateSuspendedYield = "suspendedYield"; |
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var GenStateExecuting = "executing"; |
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var GenStateCompleted = "completed"; |
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|
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// Returning this object from the innerFn has the same effect as |
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// breaking out of the dispatch switch statement. |
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var ContinueSentinel = {}; |
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|
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// Dummy constructor functions that we use as the .constructor and |
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// .constructor.prototype properties for functions that return Generator |
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// objects. For full spec compliance, you may wish to configure your |
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// minifier not to mangle the names of these two functions. |
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function Generator() {} |
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function GeneratorFunction() {} |
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function GeneratorFunctionPrototype() {} |
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|
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// This is a polyfill for %IteratorPrototype% for environments that |
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// don't natively support it. |
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var IteratorPrototype = {}; |
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define(IteratorPrototype, iteratorSymbol, function () { |
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return this; |
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}); |
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var getProto = Object.getPrototypeOf; |
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var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); |
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if (NativeIteratorPrototype && |
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NativeIteratorPrototype !== Op && |
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hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { |
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// This environment has a native %IteratorPrototype%; use it instead |
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// of the polyfill. |
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IteratorPrototype = NativeIteratorPrototype; |
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} |
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var Gp = GeneratorFunctionPrototype.prototype = |
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Generator.prototype = Object.create(IteratorPrototype); |
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GeneratorFunction.prototype = GeneratorFunctionPrototype; |
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define(Gp, "constructor", GeneratorFunctionPrototype); |
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define(GeneratorFunctionPrototype, "constructor", GeneratorFunction); |
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GeneratorFunction.displayName = define( |
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GeneratorFunctionPrototype, |
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toStringTagSymbol, |
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"GeneratorFunction" |
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); |
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// Helper for defining the .next, .throw, and .return methods of the |
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// Iterator interface in terms of a single ._invoke method. |
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function defineIteratorMethods(prototype) { |
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["next", "throw", "return"].forEach(function(method) { |
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define(prototype, method, function(arg) { |
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return this._invoke(method, arg); |
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}); |
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}); |
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} |
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exports.isGeneratorFunction = function(genFun) { |
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var ctor = typeof genFun === "function" && genFun.constructor; |
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return ctor |
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? ctor === GeneratorFunction || |
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// For the native GeneratorFunction constructor, the best we can |
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// do is to check its .name property. |
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(ctor.displayName || ctor.name) === "GeneratorFunction" |
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: false; |
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}; |
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exports.mark = function(genFun) { |
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if (Object.setPrototypeOf) { |
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Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); |
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} else { |
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genFun.__proto__ = GeneratorFunctionPrototype; |
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define(genFun, toStringTagSymbol, "GeneratorFunction"); |
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} |
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genFun.prototype = Object.create(Gp); |
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return genFun; |
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}; |
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// Within the body of any async function, `await x` is transformed to |
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// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test |
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// `hasOwn.call(value, "__await")` to determine if the yielded value is |
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// meant to be awaited. |
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exports.awrap = function(arg) { |
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return { __await: arg }; |
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}; |
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function AsyncIterator(generator, PromiseImpl) { |
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function invoke(method, arg, resolve, reject) { |
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var record = tryCatch(generator[method], generator, arg); |
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if (record.type === "throw") { |
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reject(record.arg); |
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} else { |
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var result = record.arg; |
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var value = result.value; |
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if (value && |
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typeof value === "object" && |
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hasOwn.call(value, "__await")) { |
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return PromiseImpl.resolve(value.__await).then(function(value) { |
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invoke("next", value, resolve, reject); |
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}, function(err) { |
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invoke("throw", err, resolve, reject); |
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}); |
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} |
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return PromiseImpl.resolve(value).then(function(unwrapped) { |
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// When a yielded Promise is resolved, its final value becomes |
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// the .value of the Promise<{value,done}> result for the |
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// current iteration. |
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result.value = unwrapped; |
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resolve(result); |
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}, function(error) { |
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// If a rejected Promise was yielded, throw the rejection back |
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// into the async generator function so it can be handled there. |
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return invoke("throw", error, resolve, reject); |
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}); |
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} |
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} |
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var previousPromise; |
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function enqueue(method, arg) { |
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function callInvokeWithMethodAndArg() { |
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return new PromiseImpl(function(resolve, reject) { |
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invoke(method, arg, resolve, reject); |
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}); |
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} |
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return previousPromise = |
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// If enqueue has been called before, then we want to wait until |
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// all previous Promises have been resolved before calling invoke, |
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// so that results are always delivered in the correct order. If |
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// enqueue has not been called before, then it is important to |
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// call invoke immediately, without waiting on a callback to fire, |
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// so that the async generator function has the opportunity to do |
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// any necessary setup in a predictable way. This predictability |
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// is why the Promise constructor synchronously invokes its |
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// executor callback, and why async functions synchronously |
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// execute code before the first await. Since we implement simple |
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// async functions in terms of async generators, it is especially |
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// important to get this right, even though it requires care. |
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previousPromise ? previousPromise.then( |
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callInvokeWithMethodAndArg, |
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// Avoid propagating failures to Promises returned by later |
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// invocations of the iterator. |
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callInvokeWithMethodAndArg |
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) : callInvokeWithMethodAndArg(); |
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} |
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// Define the unified helper method that is used to implement .next, |
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// .throw, and .return (see defineIteratorMethods). |
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this._invoke = enqueue; |
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} |
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defineIteratorMethods(AsyncIterator.prototype); |
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define(AsyncIterator.prototype, asyncIteratorSymbol, function () { |
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return this; |
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}); |
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exports.AsyncIterator = AsyncIterator; |
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// Note that simple async functions are implemented on top of |
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// AsyncIterator objects; they just return a Promise for the value of |
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// the final result produced by the iterator. |
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exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) { |
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if (PromiseImpl === void 0) PromiseImpl = Promise; |
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var iter = new AsyncIterator( |
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wrap(innerFn, outerFn, self, tryLocsList), |
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PromiseImpl |
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); |
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return exports.isGeneratorFunction(outerFn) |
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? iter // If outerFn is a generator, return the full iterator. |
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: iter.next().then(function(result) { |
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return result.done ? result.value : iter.next(); |
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}); |
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}; |
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function makeInvokeMethod(innerFn, self, context) { |
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var state = GenStateSuspendedStart; |
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return function invoke(method, arg) { |
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if (state === GenStateExecuting) { |
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throw new Error("Generator is already running"); |
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} |
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if (state === GenStateCompleted) { |
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if (method === "throw") { |
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throw arg; |
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} |
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// Be forgiving, per 25.3.3.3.3 of the spec: |
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// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume |
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return doneResult(); |
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} |
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context.method = method; |
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context.arg = arg; |
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while (true) { |
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var delegate = context.delegate; |
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if (delegate) { |
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var delegateResult = maybeInvokeDelegate(delegate, context); |
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if (delegateResult) { |
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if (delegateResult === ContinueSentinel) continue; |
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return delegateResult; |
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} |
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} |
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if (context.method === "next") { |
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// Setting context._sent for legacy support of Babel's |
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// function.sent implementation. |
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context.sent = context._sent = context.arg; |
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} else if (context.method === "throw") { |
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if (state === GenStateSuspendedStart) { |
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state = GenStateCompleted; |
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throw context.arg; |
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} |
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context.dispatchException(context.arg); |
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} else if (context.method === "return") { |
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context.abrupt("return", context.arg); |
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} |
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state = GenStateExecuting; |
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var record = tryCatch(innerFn, self, context); |
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if (record.type === "normal") { |
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// If an exception is thrown from innerFn, we leave state === |
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// GenStateExecuting and loop back for another invocation. |
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state = context.done |
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? GenStateCompleted |
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: GenStateSuspendedYield; |
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if (record.arg === ContinueSentinel) { |
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continue; |
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} |
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return { |
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value: record.arg, |
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done: context.done |
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}; |
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} else if (record.type === "throw") { |
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state = GenStateCompleted; |
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// Dispatch the exception by looping back around to the |
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// context.dispatchException(context.arg) call above. |
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context.method = "throw"; |
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context.arg = record.arg; |
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} |
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} |
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}; |
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} |
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// Call delegate.iterator[context.method](context.arg) and handle the |
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// result, either by returning a { value, done } result from the |
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// delegate iterator, or by modifying context.method and context.arg, |
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// setting context.delegate to null, and returning the ContinueSentinel. |
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function maybeInvokeDelegate(delegate, context) { |
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var method = delegate.iterator[context.method]; |
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if (method === undefined) { |
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// A .throw or .return when the delegate iterator has no .throw |
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// method always terminates the yield* loop. |
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context.delegate = null; |
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|
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if (context.method === "throw") { |
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// Note: ["return"] must be used for ES3 parsing compatibility. |
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if (delegate.iterator["return"]) { |
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// If the delegate iterator has a return method, give it a |
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// chance to clean up. |
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context.method = "return"; |
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context.arg = undefined; |
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maybeInvokeDelegate(delegate, context); |
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if (context.method === "throw") { |
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// If maybeInvokeDelegate(context) changed context.method from |
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// "return" to "throw", let that override the TypeError below. |
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return ContinueSentinel; |
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} |
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} |
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context.method = "throw"; |
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context.arg = new TypeError( |
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"The iterator does not provide a 'throw' method"); |
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} |
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return ContinueSentinel; |
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} |
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var record = tryCatch(method, delegate.iterator, context.arg); |
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if (record.type === "throw") { |
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context.method = "throw"; |
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context.arg = record.arg; |
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context.delegate = null; |
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return ContinueSentinel; |
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} |
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var info = record.arg; |
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if (! info) { |
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context.method = "throw"; |
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context.arg = new TypeError("iterator result is not an object"); |
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context.delegate = null; |
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return ContinueSentinel; |
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} |
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if (info.done) { |
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// Assign the result of the finished delegate to the temporary |
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// variable specified by delegate.resultName (see delegateYield). |
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context[delegate.resultName] = info.value; |
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|
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// Resume execution at the desired location (see delegateYield). |
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context.next = delegate.nextLoc; |
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|
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// If context.method was "throw" but the delegate handled the |
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// exception, let the outer generator proceed normally. If |
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// context.method was "next", forget context.arg since it has been |
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// "consumed" by the delegate iterator. If context.method was |
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// "return", allow the original .return call to continue in the |
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// outer generator. |
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if (context.method !== "return") { |
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context.method = "next"; |
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context.arg = undefined; |
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} |
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} else { |
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// Re-yield the result returned by the delegate method. |
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return info; |
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} |
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|
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// The delegate iterator is finished, so forget it and continue with |
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// the outer generator. |
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context.delegate = null; |
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return ContinueSentinel; |
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} |
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|
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// Define Generator.prototype.{next,throw,return} in terms of the |
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// unified ._invoke helper method. |
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defineIteratorMethods(Gp); |
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define(Gp, toStringTagSymbol, "Generator"); |
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|
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// A Generator should always return itself as the iterator object when the |
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// @@iterator function is called on it. Some browsers' implementations of the |
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// iterator prototype chain incorrectly implement this, causing the Generator |
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// object to not be returned from this call. This ensures that doesn't happen. |
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// See https://github.com/facebook/regenerator/issues/274 for more details. |
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define(Gp, iteratorSymbol, function() { |
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return this; |
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}); |
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define(Gp, "toString", function() { |
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return "[object Generator]"; |
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}); |
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function pushTryEntry(locs) { |
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var entry = { tryLoc: locs[0] }; |
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if (1 in locs) { |
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entry.catchLoc = locs[1]; |
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} |
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if (2 in locs) { |
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entry.finallyLoc = locs[2]; |
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entry.afterLoc = locs[3]; |
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} |
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this.tryEntries.push(entry); |
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} |
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function resetTryEntry(entry) { |
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var record = entry.completion || {}; |
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record.type = "normal"; |
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delete record.arg; |
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entry.completion = record; |
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} |
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function Context(tryLocsList) { |
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// The root entry object (effectively a try statement without a catch |
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// or a finally block) gives us a place to store values thrown from |
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// locations where there is no enclosing try statement. |
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this.tryEntries = [{ tryLoc: "root" }]; |
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tryLocsList.forEach(pushTryEntry, this); |
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this.reset(true); |
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} |
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exports.keys = function(object) { |
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var keys = []; |
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for (var key in object) { |
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keys.push(key); |
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} |
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keys.reverse(); |
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|
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// Rather than returning an object with a next method, we keep |
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// things simple and return the next function itself. |
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return function next() { |
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while (keys.length) { |
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var key = keys.pop(); |
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if (key in object) { |
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next.value = key; |
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next.done = false; |
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return next; |
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} |
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} |
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|
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// To avoid creating an additional object, we just hang the .value |
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// and .done properties off the next function object itself. This |
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// also ensures that the minifier will not anonymize the function. |
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next.done = true; |
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return next; |
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}; |
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}; |
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|
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function values(iterable) { |
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if (iterable) { |
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var iteratorMethod = iterable[iteratorSymbol]; |
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if (iteratorMethod) { |
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return iteratorMethod.call(iterable); |
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} |
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|
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if (typeof iterable.next === "function") { |
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return iterable; |
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} |
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|
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if (!isNaN(iterable.length)) { |
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var i = -1, next = function next() { |
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while (++i < iterable.length) { |
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if (hasOwn.call(iterable, i)) { |
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next.value = iterable[i]; |
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next.done = false; |
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return next; |
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} |
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} |
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|
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next.value = undefined; |
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next.done = true; |
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|
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return next; |
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}; |
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|
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return next.next = next; |
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} |
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} |
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|
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// Return an iterator with no values. |
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return { next: doneResult }; |
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} |
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exports.values = values; |
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|
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function doneResult() { |
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return { value: undefined, done: true }; |
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} |
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|
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Context.prototype = { |
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constructor: Context, |
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|
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reset: function(skipTempReset) { |
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this.prev = 0; |
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this.next = 0; |
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// Resetting context._sent for legacy support of Babel's |
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// function.sent implementation. |
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this.sent = this._sent = undefined; |
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this.done = false; |
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this.delegate = null; |
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|
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this.method = "next"; |
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this.arg = undefined; |
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|
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this.tryEntries.forEach(resetTryEntry); |
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|
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if (!skipTempReset) { |
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for (var name in this) { |
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// Not sure about the optimal order of these conditions: |
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if (name.charAt(0) === "t" && |
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hasOwn.call(this, name) && |
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!isNaN(+name.slice(1))) { |
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this[name] = undefined; |
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} |
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} |
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} |
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}, |
|
|
|
stop: function() { |
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this.done = true; |
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|
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var rootEntry = this.tryEntries[0]; |
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var rootRecord = rootEntry.completion; |
|
if (rootRecord.type === "throw") { |
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throw rootRecord.arg; |
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} |
|
|
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return this.rval; |
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}, |
|
|
|
dispatchException: function(exception) { |
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if (this.done) { |
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throw exception; |
|
} |
|
|
|
var context = this; |
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function handle(loc, caught) { |
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record.type = "throw"; |
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record.arg = exception; |
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context.next = loc; |
|
|
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if (caught) { |
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// If the dispatched exception was caught by a catch block, |
|
// then let that catch block handle the exception normally. |
|
context.method = "next"; |
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context.arg = undefined; |
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} |
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|
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return !! caught; |
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} |
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|
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for (var i = this.tryEntries.length - 1; i >= 0; --i) { |
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var entry = this.tryEntries[i]; |
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var record = entry.completion; |
|
|
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if (entry.tryLoc === "root") { |
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// Exception thrown outside of any try block that could handle |
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// it, so set the completion value of the entire function to |
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// throw the exception. |
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return handle("end"); |
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} |
|
|
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if (entry.tryLoc <= this.prev) { |
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var hasCatch = hasOwn.call(entry, "catchLoc"); |
|
var hasFinally = hasOwn.call(entry, "finallyLoc"); |
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|
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if (hasCatch && hasFinally) { |
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if (this.prev < entry.catchLoc) { |
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return handle(entry.catchLoc, true); |
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} else if (this.prev < entry.finallyLoc) { |
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return handle(entry.finallyLoc); |
|
} |
|
|
|
} else if (hasCatch) { |
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if (this.prev < entry.catchLoc) { |
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return handle(entry.catchLoc, true); |
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} |
|
|
|
} else if (hasFinally) { |
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if (this.prev < entry.finallyLoc) { |
|
return handle(entry.finallyLoc); |
|
} |
|
|
|
} else { |
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throw new Error("try statement without catch or finally"); |
|
} |
|
} |
|
} |
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}, |
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|
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abrupt: function(type, arg) { |
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for (var i = this.tryEntries.length - 1; i >= 0; --i) { |
|
var entry = this.tryEntries[i]; |
|
if (entry.tryLoc <= this.prev && |
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hasOwn.call(entry, "finallyLoc") && |
|
this.prev < entry.finallyLoc) { |
|
var finallyEntry = entry; |
|
break; |
|
} |
|
} |
|
|
|
if (finallyEntry && |
|
(type === "break" || |
|
type === "continue") && |
|
finallyEntry.tryLoc <= arg && |
|
arg <= finallyEntry.finallyLoc) { |
|
// Ignore the finally entry if control is not jumping to a |
|
// location outside the try/catch block. |
|
finallyEntry = null; |
|
} |
|
|
|
var record = finallyEntry ? finallyEntry.completion : {}; |
|
record.type = type; |
|
record.arg = arg; |
|
|
|
if (finallyEntry) { |
|
this.method = "next"; |
|
this.next = finallyEntry.finallyLoc; |
|
return ContinueSentinel; |
|
} |
|
|
|
return this.complete(record); |
|
}, |
|
|
|
complete: function(record, afterLoc) { |
|
if (record.type === "throw") { |
|
throw record.arg; |
|
} |
|
|
|
if (record.type === "break" || |
|
record.type === "continue") { |
|
this.next = record.arg; |
|
} else if (record.type === "return") { |
|
this.rval = this.arg = record.arg; |
|
this.method = "return"; |
|
this.next = "end"; |
|
} else if (record.type === "normal" && afterLoc) { |
|
this.next = afterLoc; |
|
} |
|
|
|
return ContinueSentinel; |
|
}, |
|
|
|
finish: function(finallyLoc) { |
|
for (var i = this.tryEntries.length - 1; i >= 0; --i) { |
|
var entry = this.tryEntries[i]; |
|
if (entry.finallyLoc === finallyLoc) { |
|
this.complete(entry.completion, entry.afterLoc); |
|
resetTryEntry(entry); |
|
return ContinueSentinel; |
|
} |
|
} |
|
}, |
|
|
|
"catch": function(tryLoc) { |
|
for (var i = this.tryEntries.length - 1; i >= 0; --i) { |
|
var entry = this.tryEntries[i]; |
|
if (entry.tryLoc === tryLoc) { |
|
var record = entry.completion; |
|
if (record.type === "throw") { |
|
var thrown = record.arg; |
|
resetTryEntry(entry); |
|
} |
|
return thrown; |
|
} |
|
} |
|
|
|
// The context.catch method must only be called with a location |
|
// argument that corresponds to a known catch block. |
|
throw new Error("illegal catch attempt"); |
|
}, |
|
|
|
delegateYield: function(iterable, resultName, nextLoc) { |
|
this.delegate = { |
|
iterator: values(iterable), |
|
resultName: resultName, |
|
nextLoc: nextLoc |
|
}; |
|
|
|
if (this.method === "next") { |
|
// Deliberately forget the last sent value so that we don't |
|
// accidentally pass it on to the delegate. |
|
this.arg = undefined; |
|
} |
|
|
|
return ContinueSentinel; |
|
} |
|
}; |
|
|
|
// Regardless of whether this script is executing as a CommonJS module |
|
// or not, return the runtime object so that we can declare the variable |
|
// regeneratorRuntime in the outer scope, which allows this module to be |
|
// injected easily by `bin/regenerator --include-runtime script.js`. |
|
return exports; |
|
|
|
}( |
|
// If this script is executing as a CommonJS module, use module.exports |
|
// as the regeneratorRuntime namespace. Otherwise create a new empty |
|
// object. Either way, the resulting object will be used to initialize |
|
// the regeneratorRuntime variable at the top of this file. |
|
typeof module === "object" ? module.exports : {} |
|
)); |
|
|
|
try { |
|
regeneratorRuntime = runtime; |
|
} catch (accidentalStrictMode) { |
|
// This module should not be running in strict mode, so the above |
|
// assignment should always work unless something is misconfigured. Just |
|
// in case runtime.js accidentally runs in strict mode, in modern engines |
|
// we can explicitly access globalThis. In older engines we can escape |
|
// strict mode using a global Function call. This could conceivably fail |
|
// if a Content Security Policy forbids using Function, but in that case |
|
// the proper solution is to fix the accidental strict mode problem. If |
|
// you've misconfigured your bundler to force strict mode and applied a |
|
// CSP to forbid Function, and you're not willing to fix either of those |
|
// problems, please detail your unique predicament in a GitHub issue. |
|
if (typeof globalThis === "object") { |
|
globalThis.regeneratorRuntime = runtime; |
|
} else { |
|
Function("r", "regeneratorRuntime = r")(runtime); |
|
} |
|
}
|
|
|