You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
555 lines
21 KiB
555 lines
21 KiB
"use strict"; |
|
var Buffer = require("safer-buffer").Buffer; |
|
|
|
// Multibyte codec. In this scheme, a character is represented by 1 or more bytes. |
|
// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences. |
|
// To save memory and loading time, we read table files only when requested. |
|
|
|
exports._dbcs = DBCSCodec; |
|
|
|
var UNASSIGNED = -1, |
|
GB18030_CODE = -2, |
|
SEQ_START = -10, |
|
NODE_START = -1000, |
|
UNASSIGNED_NODE = new Array(0x100), |
|
DEF_CHAR = -1; |
|
|
|
for (var i = 0; i < 0x100; i++) |
|
UNASSIGNED_NODE[i] = UNASSIGNED; |
|
|
|
|
|
// Class DBCSCodec reads and initializes mapping tables. |
|
function DBCSCodec(codecOptions, iconv) { |
|
this.encodingName = codecOptions.encodingName; |
|
if (!codecOptions) |
|
throw new Error("DBCS codec is called without the data.") |
|
if (!codecOptions.table) |
|
throw new Error("Encoding '" + this.encodingName + "' has no data."); |
|
|
|
// Load tables. |
|
var mappingTable = codecOptions.table(); |
|
|
|
|
|
// Decode tables: MBCS -> Unicode. |
|
|
|
// decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256. |
|
// Trie root is decodeTables[0]. |
|
// Values: >= 0 -> unicode character code. can be > 0xFFFF |
|
// == UNASSIGNED -> unknown/unassigned sequence. |
|
// == GB18030_CODE -> this is the end of a GB18030 4-byte sequence. |
|
// <= NODE_START -> index of the next node in our trie to process next byte. |
|
// <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq. |
|
this.decodeTables = []; |
|
this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node. |
|
|
|
// Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. |
|
this.decodeTableSeq = []; |
|
|
|
// Actual mapping tables consist of chunks. Use them to fill up decode tables. |
|
for (var i = 0; i < mappingTable.length; i++) |
|
this._addDecodeChunk(mappingTable[i]); |
|
|
|
this.defaultCharUnicode = iconv.defaultCharUnicode; |
|
|
|
|
|
// Encode tables: Unicode -> DBCS. |
|
|
|
// `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance. |
|
// Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null. |
|
// Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.). |
|
// == UNASSIGNED -> no conversion found. Output a default char. |
|
// <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence. |
|
this.encodeTable = []; |
|
|
|
// `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of |
|
// objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key |
|
// means end of sequence (needed when one sequence is a strict subsequence of another). |
|
// Objects are kept separately from encodeTable to increase performance. |
|
this.encodeTableSeq = []; |
|
|
|
// Some chars can be decoded, but need not be encoded. |
|
var skipEncodeChars = {}; |
|
if (codecOptions.encodeSkipVals) |
|
for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) { |
|
var val = codecOptions.encodeSkipVals[i]; |
|
if (typeof val === 'number') |
|
skipEncodeChars[val] = true; |
|
else |
|
for (var j = val.from; j <= val.to; j++) |
|
skipEncodeChars[j] = true; |
|
} |
|
|
|
// Use decode trie to recursively fill out encode tables. |
|
this._fillEncodeTable(0, 0, skipEncodeChars); |
|
|
|
// Add more encoding pairs when needed. |
|
if (codecOptions.encodeAdd) { |
|
for (var uChar in codecOptions.encodeAdd) |
|
if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) |
|
this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]); |
|
} |
|
|
|
this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]; |
|
if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?']; |
|
if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0); |
|
|
|
|
|
// Load & create GB18030 tables when needed. |
|
if (typeof codecOptions.gb18030 === 'function') { |
|
this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges. |
|
|
|
// Add GB18030 decode tables. |
|
var thirdByteNodeIdx = this.decodeTables.length; |
|
var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0); |
|
|
|
var fourthByteNodeIdx = this.decodeTables.length; |
|
var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0); |
|
|
|
for (var i = 0x81; i <= 0xFE; i++) { |
|
var secondByteNodeIdx = NODE_START - this.decodeTables[0][i]; |
|
var secondByteNode = this.decodeTables[secondByteNodeIdx]; |
|
for (var j = 0x30; j <= 0x39; j++) |
|
secondByteNode[j] = NODE_START - thirdByteNodeIdx; |
|
} |
|
for (var i = 0x81; i <= 0xFE; i++) |
|
thirdByteNode[i] = NODE_START - fourthByteNodeIdx; |
|
for (var i = 0x30; i <= 0x39; i++) |
|
fourthByteNode[i] = GB18030_CODE |
|
} |
|
} |
|
|
|
DBCSCodec.prototype.encoder = DBCSEncoder; |
|
DBCSCodec.prototype.decoder = DBCSDecoder; |
|
|
|
// Decoder helpers |
|
DBCSCodec.prototype._getDecodeTrieNode = function(addr) { |
|
var bytes = []; |
|
for (; addr > 0; addr >>= 8) |
|
bytes.push(addr & 0xFF); |
|
if (bytes.length == 0) |
|
bytes.push(0); |
|
|
|
var node = this.decodeTables[0]; |
|
for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie. |
|
var val = node[bytes[i]]; |
|
|
|
if (val == UNASSIGNED) { // Create new node. |
|
node[bytes[i]] = NODE_START - this.decodeTables.length; |
|
this.decodeTables.push(node = UNASSIGNED_NODE.slice(0)); |
|
} |
|
else if (val <= NODE_START) { // Existing node. |
|
node = this.decodeTables[NODE_START - val]; |
|
} |
|
else |
|
throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)); |
|
} |
|
return node; |
|
} |
|
|
|
|
|
DBCSCodec.prototype._addDecodeChunk = function(chunk) { |
|
// First element of chunk is the hex mbcs code where we start. |
|
var curAddr = parseInt(chunk[0], 16); |
|
|
|
// Choose the decoding node where we'll write our chars. |
|
var writeTable = this._getDecodeTrieNode(curAddr); |
|
curAddr = curAddr & 0xFF; |
|
|
|
// Write all other elements of the chunk to the table. |
|
for (var k = 1; k < chunk.length; k++) { |
|
var part = chunk[k]; |
|
if (typeof part === "string") { // String, write as-is. |
|
for (var l = 0; l < part.length;) { |
|
var code = part.charCodeAt(l++); |
|
if (0xD800 <= code && code < 0xDC00) { // Decode surrogate |
|
var codeTrail = part.charCodeAt(l++); |
|
if (0xDC00 <= codeTrail && codeTrail < 0xE000) |
|
writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00); |
|
else |
|
throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]); |
|
} |
|
else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used) |
|
var len = 0xFFF - code + 2; |
|
var seq = []; |
|
for (var m = 0; m < len; m++) |
|
seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq. |
|
|
|
writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length; |
|
this.decodeTableSeq.push(seq); |
|
} |
|
else |
|
writeTable[curAddr++] = code; // Basic char |
|
} |
|
} |
|
else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character. |
|
var charCode = writeTable[curAddr - 1] + 1; |
|
for (var l = 0; l < part; l++) |
|
writeTable[curAddr++] = charCode++; |
|
} |
|
else |
|
throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]); |
|
} |
|
if (curAddr > 0xFF) |
|
throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr); |
|
} |
|
|
|
// Encoder helpers |
|
DBCSCodec.prototype._getEncodeBucket = function(uCode) { |
|
var high = uCode >> 8; // This could be > 0xFF because of astral characters. |
|
if (this.encodeTable[high] === undefined) |
|
this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand. |
|
return this.encodeTable[high]; |
|
} |
|
|
|
DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) { |
|
var bucket = this._getEncodeBucket(uCode); |
|
var low = uCode & 0xFF; |
|
if (bucket[low] <= SEQ_START) |
|
this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it. |
|
else if (bucket[low] == UNASSIGNED) |
|
bucket[low] = dbcsCode; |
|
} |
|
|
|
DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) { |
|
|
|
// Get the root of character tree according to first character of the sequence. |
|
var uCode = seq[0]; |
|
var bucket = this._getEncodeBucket(uCode); |
|
var low = uCode & 0xFF; |
|
|
|
var node; |
|
if (bucket[low] <= SEQ_START) { |
|
// There's already a sequence with - use it. |
|
node = this.encodeTableSeq[SEQ_START-bucket[low]]; |
|
} |
|
else { |
|
// There was no sequence object - allocate a new one. |
|
node = {}; |
|
if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence. |
|
bucket[low] = SEQ_START - this.encodeTableSeq.length; |
|
this.encodeTableSeq.push(node); |
|
} |
|
|
|
// Traverse the character tree, allocating new nodes as needed. |
|
for (var j = 1; j < seq.length-1; j++) { |
|
var oldVal = node[uCode]; |
|
if (typeof oldVal === 'object') |
|
node = oldVal; |
|
else { |
|
node = node[uCode] = {} |
|
if (oldVal !== undefined) |
|
node[DEF_CHAR] = oldVal |
|
} |
|
} |
|
|
|
// Set the leaf to given dbcsCode. |
|
uCode = seq[seq.length-1]; |
|
node[uCode] = dbcsCode; |
|
} |
|
|
|
DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) { |
|
var node = this.decodeTables[nodeIdx]; |
|
for (var i = 0; i < 0x100; i++) { |
|
var uCode = node[i]; |
|
var mbCode = prefix + i; |
|
if (skipEncodeChars[mbCode]) |
|
continue; |
|
|
|
if (uCode >= 0) |
|
this._setEncodeChar(uCode, mbCode); |
|
else if (uCode <= NODE_START) |
|
this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars); |
|
else if (uCode <= SEQ_START) |
|
this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode); |
|
} |
|
} |
|
|
|
|
|
|
|
// == Encoder ================================================================== |
|
|
|
function DBCSEncoder(options, codec) { |
|
// Encoder state |
|
this.leadSurrogate = -1; |
|
this.seqObj = undefined; |
|
|
|
// Static data |
|
this.encodeTable = codec.encodeTable; |
|
this.encodeTableSeq = codec.encodeTableSeq; |
|
this.defaultCharSingleByte = codec.defCharSB; |
|
this.gb18030 = codec.gb18030; |
|
} |
|
|
|
DBCSEncoder.prototype.write = function(str) { |
|
var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)), |
|
leadSurrogate = this.leadSurrogate, |
|
seqObj = this.seqObj, nextChar = -1, |
|
i = 0, j = 0; |
|
|
|
while (true) { |
|
// 0. Get next character. |
|
if (nextChar === -1) { |
|
if (i == str.length) break; |
|
var uCode = str.charCodeAt(i++); |
|
} |
|
else { |
|
var uCode = nextChar; |
|
nextChar = -1; |
|
} |
|
|
|
// 1. Handle surrogates. |
|
if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates. |
|
if (uCode < 0xDC00) { // We've got lead surrogate. |
|
if (leadSurrogate === -1) { |
|
leadSurrogate = uCode; |
|
continue; |
|
} else { |
|
leadSurrogate = uCode; |
|
// Double lead surrogate found. |
|
uCode = UNASSIGNED; |
|
} |
|
} else { // We've got trail surrogate. |
|
if (leadSurrogate !== -1) { |
|
uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00); |
|
leadSurrogate = -1; |
|
} else { |
|
// Incomplete surrogate pair - only trail surrogate found. |
|
uCode = UNASSIGNED; |
|
} |
|
|
|
} |
|
} |
|
else if (leadSurrogate !== -1) { |
|
// Incomplete surrogate pair - only lead surrogate found. |
|
nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char. |
|
leadSurrogate = -1; |
|
} |
|
|
|
// 2. Convert uCode character. |
|
var dbcsCode = UNASSIGNED; |
|
if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence |
|
var resCode = seqObj[uCode]; |
|
if (typeof resCode === 'object') { // Sequence continues. |
|
seqObj = resCode; |
|
continue; |
|
|
|
} else if (typeof resCode == 'number') { // Sequence finished. Write it. |
|
dbcsCode = resCode; |
|
|
|
} else if (resCode == undefined) { // Current character is not part of the sequence. |
|
|
|
// Try default character for this sequence |
|
resCode = seqObj[DEF_CHAR]; |
|
if (resCode !== undefined) { |
|
dbcsCode = resCode; // Found. Write it. |
|
nextChar = uCode; // Current character will be written too in the next iteration. |
|
|
|
} else { |
|
// TODO: What if we have no default? (resCode == undefined) |
|
// Then, we should write first char of the sequence as-is and try the rest recursively. |
|
// Didn't do it for now because no encoding has this situation yet. |
|
// Currently, just skip the sequence and write current char. |
|
} |
|
} |
|
seqObj = undefined; |
|
} |
|
else if (uCode >= 0) { // Regular character |
|
var subtable = this.encodeTable[uCode >> 8]; |
|
if (subtable !== undefined) |
|
dbcsCode = subtable[uCode & 0xFF]; |
|
|
|
if (dbcsCode <= SEQ_START) { // Sequence start |
|
seqObj = this.encodeTableSeq[SEQ_START-dbcsCode]; |
|
continue; |
|
} |
|
|
|
if (dbcsCode == UNASSIGNED && this.gb18030) { |
|
// Use GB18030 algorithm to find character(s) to write. |
|
var idx = findIdx(this.gb18030.uChars, uCode); |
|
if (idx != -1) { |
|
var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]); |
|
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600; |
|
newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260; |
|
newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10; |
|
newBuf[j++] = 0x30 + dbcsCode; |
|
continue; |
|
} |
|
} |
|
} |
|
|
|
// 3. Write dbcsCode character. |
|
if (dbcsCode === UNASSIGNED) |
|
dbcsCode = this.defaultCharSingleByte; |
|
|
|
if (dbcsCode < 0x100) { |
|
newBuf[j++] = dbcsCode; |
|
} |
|
else if (dbcsCode < 0x10000) { |
|
newBuf[j++] = dbcsCode >> 8; // high byte |
|
newBuf[j++] = dbcsCode & 0xFF; // low byte |
|
} |
|
else { |
|
newBuf[j++] = dbcsCode >> 16; |
|
newBuf[j++] = (dbcsCode >> 8) & 0xFF; |
|
newBuf[j++] = dbcsCode & 0xFF; |
|
} |
|
} |
|
|
|
this.seqObj = seqObj; |
|
this.leadSurrogate = leadSurrogate; |
|
return newBuf.slice(0, j); |
|
} |
|
|
|
DBCSEncoder.prototype.end = function() { |
|
if (this.leadSurrogate === -1 && this.seqObj === undefined) |
|
return; // All clean. Most often case. |
|
|
|
var newBuf = Buffer.alloc(10), j = 0; |
|
|
|
if (this.seqObj) { // We're in the sequence. |
|
var dbcsCode = this.seqObj[DEF_CHAR]; |
|
if (dbcsCode !== undefined) { // Write beginning of the sequence. |
|
if (dbcsCode < 0x100) { |
|
newBuf[j++] = dbcsCode; |
|
} |
|
else { |
|
newBuf[j++] = dbcsCode >> 8; // high byte |
|
newBuf[j++] = dbcsCode & 0xFF; // low byte |
|
} |
|
} else { |
|
// See todo above. |
|
} |
|
this.seqObj = undefined; |
|
} |
|
|
|
if (this.leadSurrogate !== -1) { |
|
// Incomplete surrogate pair - only lead surrogate found. |
|
newBuf[j++] = this.defaultCharSingleByte; |
|
this.leadSurrogate = -1; |
|
} |
|
|
|
return newBuf.slice(0, j); |
|
} |
|
|
|
// Export for testing |
|
DBCSEncoder.prototype.findIdx = findIdx; |
|
|
|
|
|
// == Decoder ================================================================== |
|
|
|
function DBCSDecoder(options, codec) { |
|
// Decoder state |
|
this.nodeIdx = 0; |
|
this.prevBuf = Buffer.alloc(0); |
|
|
|
// Static data |
|
this.decodeTables = codec.decodeTables; |
|
this.decodeTableSeq = codec.decodeTableSeq; |
|
this.defaultCharUnicode = codec.defaultCharUnicode; |
|
this.gb18030 = codec.gb18030; |
|
} |
|
|
|
DBCSDecoder.prototype.write = function(buf) { |
|
var newBuf = Buffer.alloc(buf.length*2), |
|
nodeIdx = this.nodeIdx, |
|
prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length, |
|
seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence. |
|
uCode; |
|
|
|
if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later. |
|
prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]); |
|
|
|
for (var i = 0, j = 0; i < buf.length; i++) { |
|
var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset]; |
|
|
|
// Lookup in current trie node. |
|
var uCode = this.decodeTables[nodeIdx][curByte]; |
|
|
|
if (uCode >= 0) { |
|
// Normal character, just use it. |
|
} |
|
else if (uCode === UNASSIGNED) { // Unknown char. |
|
// TODO: Callback with seq. |
|
//var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); |
|
i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle). |
|
uCode = this.defaultCharUnicode.charCodeAt(0); |
|
} |
|
else if (uCode === GB18030_CODE) { |
|
var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); |
|
var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30); |
|
var idx = findIdx(this.gb18030.gbChars, ptr); |
|
uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]; |
|
} |
|
else if (uCode <= NODE_START) { // Go to next trie node. |
|
nodeIdx = NODE_START - uCode; |
|
continue; |
|
} |
|
else if (uCode <= SEQ_START) { // Output a sequence of chars. |
|
var seq = this.decodeTableSeq[SEQ_START - uCode]; |
|
for (var k = 0; k < seq.length - 1; k++) { |
|
uCode = seq[k]; |
|
newBuf[j++] = uCode & 0xFF; |
|
newBuf[j++] = uCode >> 8; |
|
} |
|
uCode = seq[seq.length-1]; |
|
} |
|
else |
|
throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte); |
|
|
|
// Write the character to buffer, handling higher planes using surrogate pair. |
|
if (uCode > 0xFFFF) { |
|
uCode -= 0x10000; |
|
var uCodeLead = 0xD800 + Math.floor(uCode / 0x400); |
|
newBuf[j++] = uCodeLead & 0xFF; |
|
newBuf[j++] = uCodeLead >> 8; |
|
|
|
uCode = 0xDC00 + uCode % 0x400; |
|
} |
|
newBuf[j++] = uCode & 0xFF; |
|
newBuf[j++] = uCode >> 8; |
|
|
|
// Reset trie node. |
|
nodeIdx = 0; seqStart = i+1; |
|
} |
|
|
|
this.nodeIdx = nodeIdx; |
|
this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset); |
|
return newBuf.slice(0, j).toString('ucs2'); |
|
} |
|
|
|
DBCSDecoder.prototype.end = function() { |
|
var ret = ''; |
|
|
|
// Try to parse all remaining chars. |
|
while (this.prevBuf.length > 0) { |
|
// Skip 1 character in the buffer. |
|
ret += this.defaultCharUnicode; |
|
var buf = this.prevBuf.slice(1); |
|
|
|
// Parse remaining as usual. |
|
this.prevBuf = Buffer.alloc(0); |
|
this.nodeIdx = 0; |
|
if (buf.length > 0) |
|
ret += this.write(buf); |
|
} |
|
|
|
this.nodeIdx = 0; |
|
return ret; |
|
} |
|
|
|
// Binary search for GB18030. Returns largest i such that table[i] <= val. |
|
function findIdx(table, val) { |
|
if (table[0] > val) |
|
return -1; |
|
|
|
var l = 0, r = table.length; |
|
while (l < r-1) { // always table[l] <= val < table[r] |
|
var mid = l + Math.floor((r-l+1)/2); |
|
if (table[mid] <= val) |
|
l = mid; |
|
else |
|
r = mid; |
|
} |
|
return l; |
|
} |
|
|
|
|