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128 lines
9.7 KiB
128 lines
9.7 KiB
/* |
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Language: GLSL |
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Description: OpenGL Shading Language |
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Author: Sergey Tikhomirov <sergey@tikhomirov.io> |
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Website: https://en.wikipedia.org/wiki/OpenGL_Shading_Language |
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Category: graphics |
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*/ |
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function glsl(hljs) { |
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return { |
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name: 'GLSL', |
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keywords: { |
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keyword: |
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// Statements |
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'break continue discard do else for if return while switch case default ' + |
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// Qualifiers |
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'attribute binding buffer ccw centroid centroid varying coherent column_major const cw ' + |
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'depth_any depth_greater depth_less depth_unchanged early_fragment_tests equal_spacing ' + |
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'flat fractional_even_spacing fractional_odd_spacing highp in index inout invariant ' + |
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'invocations isolines layout line_strip lines lines_adjacency local_size_x local_size_y ' + |
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'local_size_z location lowp max_vertices mediump noperspective offset origin_upper_left ' + |
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'out packed patch pixel_center_integer point_mode points precise precision quads r11f_g11f_b10f ' + |
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'r16 r16_snorm r16f r16i r16ui r32f r32i r32ui r8 r8_snorm r8i r8ui readonly restrict ' + |
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'rg16 rg16_snorm rg16f rg16i rg16ui rg32f rg32i rg32ui rg8 rg8_snorm rg8i rg8ui rgb10_a2 ' + |
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'rgb10_a2ui rgba16 rgba16_snorm rgba16f rgba16i rgba16ui rgba32f rgba32i rgba32ui rgba8 ' + |
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'rgba8_snorm rgba8i rgba8ui row_major sample shared smooth std140 std430 stream triangle_strip ' + |
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'triangles triangles_adjacency uniform varying vertices volatile writeonly', |
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type: |
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'atomic_uint bool bvec2 bvec3 bvec4 dmat2 dmat2x2 dmat2x3 dmat2x4 dmat3 dmat3x2 dmat3x3 ' + |
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'dmat3x4 dmat4 dmat4x2 dmat4x3 dmat4x4 double dvec2 dvec3 dvec4 float iimage1D iimage1DArray ' + |
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'iimage2D iimage2DArray iimage2DMS iimage2DMSArray iimage2DRect iimage3D iimageBuffer ' + |
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'iimageCube iimageCubeArray image1D image1DArray image2D image2DArray image2DMS image2DMSArray ' + |
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'image2DRect image3D imageBuffer imageCube imageCubeArray int isampler1D isampler1DArray ' + |
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'isampler2D isampler2DArray isampler2DMS isampler2DMSArray isampler2DRect isampler3D ' + |
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'isamplerBuffer isamplerCube isamplerCubeArray ivec2 ivec3 ivec4 mat2 mat2x2 mat2x3 ' + |
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'mat2x4 mat3 mat3x2 mat3x3 mat3x4 mat4 mat4x2 mat4x3 mat4x4 sampler1D sampler1DArray ' + |
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'sampler1DArrayShadow sampler1DShadow sampler2D sampler2DArray sampler2DArrayShadow ' + |
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'sampler2DMS sampler2DMSArray sampler2DRect sampler2DRectShadow sampler2DShadow sampler3D ' + |
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'samplerBuffer samplerCube samplerCubeArray samplerCubeArrayShadow samplerCubeShadow ' + |
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'image1D uimage1DArray uimage2D uimage2DArray uimage2DMS uimage2DMSArray uimage2DRect ' + |
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'uimage3D uimageBuffer uimageCube uimageCubeArray uint usampler1D usampler1DArray ' + |
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'usampler2D usampler2DArray usampler2DMS usampler2DMSArray usampler2DRect usampler3D ' + |
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'samplerBuffer usamplerCube usamplerCubeArray uvec2 uvec3 uvec4 vec2 vec3 vec4 void', |
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built_in: |
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// Constants |
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'gl_MaxAtomicCounterBindings gl_MaxAtomicCounterBufferSize gl_MaxClipDistances gl_MaxClipPlanes ' + |
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'gl_MaxCombinedAtomicCounterBuffers gl_MaxCombinedAtomicCounters gl_MaxCombinedImageUniforms ' + |
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'gl_MaxCombinedImageUnitsAndFragmentOutputs gl_MaxCombinedTextureImageUnits gl_MaxComputeAtomicCounterBuffers ' + |
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'gl_MaxComputeAtomicCounters gl_MaxComputeImageUniforms gl_MaxComputeTextureImageUnits ' + |
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'gl_MaxComputeUniformComponents gl_MaxComputeWorkGroupCount gl_MaxComputeWorkGroupSize ' + |
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'gl_MaxDrawBuffers gl_MaxFragmentAtomicCounterBuffers gl_MaxFragmentAtomicCounters ' + |
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'gl_MaxFragmentImageUniforms gl_MaxFragmentInputComponents gl_MaxFragmentInputVectors ' + |
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'gl_MaxFragmentUniformComponents gl_MaxFragmentUniformVectors gl_MaxGeometryAtomicCounterBuffers ' + |
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'gl_MaxGeometryAtomicCounters gl_MaxGeometryImageUniforms gl_MaxGeometryInputComponents ' + |
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'gl_MaxGeometryOutputComponents gl_MaxGeometryOutputVertices gl_MaxGeometryTextureImageUnits ' + |
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'gl_MaxGeometryTotalOutputComponents gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents ' + |
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'gl_MaxImageSamples gl_MaxImageUnits gl_MaxLights gl_MaxPatchVertices gl_MaxProgramTexelOffset ' + |
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'gl_MaxTessControlAtomicCounterBuffers gl_MaxTessControlAtomicCounters gl_MaxTessControlImageUniforms ' + |
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'gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits ' + |
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'gl_MaxTessControlTotalOutputComponents gl_MaxTessControlUniformComponents ' + |
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'gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounters ' + |
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'gl_MaxTessEvaluationImageUniforms gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents ' + |
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'gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents ' + |
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'gl_MaxTessGenLevel gl_MaxTessPatchComponents gl_MaxTextureCoords gl_MaxTextureImageUnits ' + |
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'gl_MaxTextureUnits gl_MaxVaryingComponents gl_MaxVaryingFloats gl_MaxVaryingVectors ' + |
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'gl_MaxVertexAtomicCounterBuffers gl_MaxVertexAtomicCounters gl_MaxVertexAttribs gl_MaxVertexImageUniforms ' + |
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'gl_MaxVertexOutputComponents gl_MaxVertexOutputVectors gl_MaxVertexTextureImageUnits ' + |
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'gl_MaxVertexUniformComponents gl_MaxVertexUniformVectors gl_MaxViewports gl_MinProgramTexelOffset ' + |
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// Variables |
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'gl_BackColor gl_BackLightModelProduct gl_BackLightProduct gl_BackMaterial ' + |
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'gl_BackSecondaryColor gl_ClipDistance gl_ClipPlane gl_ClipVertex gl_Color ' + |
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'gl_DepthRange gl_EyePlaneQ gl_EyePlaneR gl_EyePlaneS gl_EyePlaneT gl_Fog gl_FogCoord ' + |
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'gl_FogFragCoord gl_FragColor gl_FragCoord gl_FragData gl_FragDepth gl_FrontColor ' + |
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'gl_FrontFacing gl_FrontLightModelProduct gl_FrontLightProduct gl_FrontMaterial ' + |
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'gl_FrontSecondaryColor gl_GlobalInvocationID gl_InstanceID gl_InvocationID gl_Layer gl_LightModel ' + |
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'gl_LightSource gl_LocalInvocationID gl_LocalInvocationIndex gl_ModelViewMatrix ' + |
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'gl_ModelViewMatrixInverse gl_ModelViewMatrixInverseTranspose gl_ModelViewMatrixTranspose ' + |
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'gl_ModelViewProjectionMatrix gl_ModelViewProjectionMatrixInverse gl_ModelViewProjectionMatrixInverseTranspose ' + |
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'gl_ModelViewProjectionMatrixTranspose gl_MultiTexCoord0 gl_MultiTexCoord1 gl_MultiTexCoord2 ' + |
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'gl_MultiTexCoord3 gl_MultiTexCoord4 gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7 ' + |
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'gl_Normal gl_NormalMatrix gl_NormalScale gl_NumSamples gl_NumWorkGroups gl_ObjectPlaneQ ' + |
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'gl_ObjectPlaneR gl_ObjectPlaneS gl_ObjectPlaneT gl_PatchVerticesIn gl_Point gl_PointCoord ' + |
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'gl_PointSize gl_Position gl_PrimitiveID gl_PrimitiveIDIn gl_ProjectionMatrix gl_ProjectionMatrixInverse ' + |
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'gl_ProjectionMatrixInverseTranspose gl_ProjectionMatrixTranspose gl_SampleID gl_SampleMask ' + |
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'gl_SampleMaskIn gl_SamplePosition gl_SecondaryColor gl_TessCoord gl_TessLevelInner gl_TessLevelOuter ' + |
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'gl_TexCoord gl_TextureEnvColor gl_TextureMatrix gl_TextureMatrixInverse gl_TextureMatrixInverseTranspose ' + |
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'gl_TextureMatrixTranspose gl_Vertex gl_VertexID gl_ViewportIndex gl_WorkGroupID gl_WorkGroupSize gl_in gl_out ' + |
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// Functions |
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'EmitStreamVertex EmitVertex EndPrimitive EndStreamPrimitive abs acos acosh all any asin ' + |
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'asinh atan atanh atomicAdd atomicAnd atomicCompSwap atomicCounter atomicCounterDecrement ' + |
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'atomicCounterIncrement atomicExchange atomicMax atomicMin atomicOr atomicXor barrier ' + |
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'bitCount bitfieldExtract bitfieldInsert bitfieldReverse ceil clamp cos cosh cross ' + |
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'dFdx dFdy degrees determinant distance dot equal exp exp2 faceforward findLSB findMSB ' + |
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'floatBitsToInt floatBitsToUint floor fma fract frexp ftransform fwidth greaterThan ' + |
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'greaterThanEqual groupMemoryBarrier imageAtomicAdd imageAtomicAnd imageAtomicCompSwap ' + |
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'imageAtomicExchange imageAtomicMax imageAtomicMin imageAtomicOr imageAtomicXor imageLoad ' + |
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'imageSize imageStore imulExtended intBitsToFloat interpolateAtCentroid interpolateAtOffset ' + |
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'interpolateAtSample inverse inversesqrt isinf isnan ldexp length lessThan lessThanEqual log ' + |
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'log2 matrixCompMult max memoryBarrier memoryBarrierAtomicCounter memoryBarrierBuffer ' + |
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'memoryBarrierImage memoryBarrierShared min mix mod modf noise1 noise2 noise3 noise4 ' + |
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'normalize not notEqual outerProduct packDouble2x32 packHalf2x16 packSnorm2x16 packSnorm4x8 ' + |
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'packUnorm2x16 packUnorm4x8 pow radians reflect refract round roundEven shadow1D shadow1DLod ' + |
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'shadow1DProj shadow1DProjLod shadow2D shadow2DLod shadow2DProj shadow2DProjLod sign sin sinh ' + |
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'smoothstep sqrt step tan tanh texelFetch texelFetchOffset texture texture1D texture1DLod ' + |
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'texture1DProj texture1DProjLod texture2D texture2DLod texture2DProj texture2DProjLod ' + |
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'texture3D texture3DLod texture3DProj texture3DProjLod textureCube textureCubeLod ' + |
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'textureGather textureGatherOffset textureGatherOffsets textureGrad textureGradOffset ' + |
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'textureLod textureLodOffset textureOffset textureProj textureProjGrad textureProjGradOffset ' + |
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'textureProjLod textureProjLodOffset textureProjOffset textureQueryLevels textureQueryLod ' + |
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'textureSize transpose trunc uaddCarry uintBitsToFloat umulExtended unpackDouble2x32 ' + |
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'unpackHalf2x16 unpackSnorm2x16 unpackSnorm4x8 unpackUnorm2x16 unpackUnorm4x8 usubBorrow', |
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literal: 'true false' |
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}, |
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illegal: '"', |
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contains: [ |
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hljs.C_LINE_COMMENT_MODE, |
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hljs.C_BLOCK_COMMENT_MODE, |
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hljs.C_NUMBER_MODE, |
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{ |
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className: 'meta', |
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begin: '#', |
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end: '$' |
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} |
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] |
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}; |
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} |
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module.exports = glsl;
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