You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
697 lines
21 KiB
697 lines
21 KiB
// Copyright Joyent, Inc. and other Node contributors. |
|
// |
|
// Permission is hereby granted, free of charge, to any person obtaining a |
|
// copy of this software and associated documentation files (the |
|
// "Software"), to deal in the Software without restriction, including |
|
// without limitation the rights to use, copy, modify, merge, publish, |
|
// distribute, sublicense, and/or sell copies of the Software, and to permit |
|
// persons to whom the Software is furnished to do so, subject to the |
|
// following conditions: |
|
// |
|
// The above copyright notice and this permission notice shall be included |
|
// in all copies or substantial portions of the Software. |
|
// |
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN |
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, |
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
|
// USE OR OTHER DEALINGS IN THE SOFTWARE. |
|
// A bit simpler than readable streams. |
|
// Implement an async ._write(chunk, encoding, cb), and it'll handle all |
|
// the drain event emission and buffering. |
|
'use strict'; |
|
|
|
module.exports = Writable; |
|
/* <replacement> */ |
|
|
|
function WriteReq(chunk, encoding, cb) { |
|
this.chunk = chunk; |
|
this.encoding = encoding; |
|
this.callback = cb; |
|
this.next = null; |
|
} // It seems a linked list but it is not |
|
// there will be only 2 of these for each stream |
|
|
|
|
|
function CorkedRequest(state) { |
|
var _this = this; |
|
|
|
this.next = null; |
|
this.entry = null; |
|
|
|
this.finish = function () { |
|
onCorkedFinish(_this, state); |
|
}; |
|
} |
|
/* </replacement> */ |
|
|
|
/*<replacement>*/ |
|
|
|
|
|
var Duplex; |
|
/*</replacement>*/ |
|
|
|
Writable.WritableState = WritableState; |
|
/*<replacement>*/ |
|
|
|
var internalUtil = { |
|
deprecate: require('util-deprecate') |
|
}; |
|
/*</replacement>*/ |
|
|
|
/*<replacement>*/ |
|
|
|
var Stream = require('./internal/streams/stream'); |
|
/*</replacement>*/ |
|
|
|
|
|
var Buffer = require('buffer').Buffer; |
|
|
|
var OurUint8Array = global.Uint8Array || function () {}; |
|
|
|
function _uint8ArrayToBuffer(chunk) { |
|
return Buffer.from(chunk); |
|
} |
|
|
|
function _isUint8Array(obj) { |
|
return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; |
|
} |
|
|
|
var destroyImpl = require('./internal/streams/destroy'); |
|
|
|
var _require = require('./internal/streams/state'), |
|
getHighWaterMark = _require.getHighWaterMark; |
|
|
|
var _require$codes = require('../errors').codes, |
|
ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE, |
|
ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, |
|
ERR_MULTIPLE_CALLBACK = _require$codes.ERR_MULTIPLE_CALLBACK, |
|
ERR_STREAM_CANNOT_PIPE = _require$codes.ERR_STREAM_CANNOT_PIPE, |
|
ERR_STREAM_DESTROYED = _require$codes.ERR_STREAM_DESTROYED, |
|
ERR_STREAM_NULL_VALUES = _require$codes.ERR_STREAM_NULL_VALUES, |
|
ERR_STREAM_WRITE_AFTER_END = _require$codes.ERR_STREAM_WRITE_AFTER_END, |
|
ERR_UNKNOWN_ENCODING = _require$codes.ERR_UNKNOWN_ENCODING; |
|
|
|
var errorOrDestroy = destroyImpl.errorOrDestroy; |
|
|
|
require('inherits')(Writable, Stream); |
|
|
|
function nop() {} |
|
|
|
function WritableState(options, stream, isDuplex) { |
|
Duplex = Duplex || require('./_stream_duplex'); |
|
options = options || {}; // Duplex streams are both readable and writable, but share |
|
// the same options object. |
|
// However, some cases require setting options to different |
|
// values for the readable and the writable sides of the duplex stream, |
|
// e.g. options.readableObjectMode vs. options.writableObjectMode, etc. |
|
|
|
if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag to indicate whether or not this stream |
|
// contains buffers or objects. |
|
|
|
this.objectMode = !!options.objectMode; |
|
if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode; // the point at which write() starts returning false |
|
// Note: 0 is a valid value, means that we always return false if |
|
// the entire buffer is not flushed immediately on write() |
|
|
|
this.highWaterMark = getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex); // if _final has been called |
|
|
|
this.finalCalled = false; // drain event flag. |
|
|
|
this.needDrain = false; // at the start of calling end() |
|
|
|
this.ending = false; // when end() has been called, and returned |
|
|
|
this.ended = false; // when 'finish' is emitted |
|
|
|
this.finished = false; // has it been destroyed |
|
|
|
this.destroyed = false; // should we decode strings into buffers before passing to _write? |
|
// this is here so that some node-core streams can optimize string |
|
// handling at a lower level. |
|
|
|
var noDecode = options.decodeStrings === false; |
|
this.decodeStrings = !noDecode; // Crypto is kind of old and crusty. Historically, its default string |
|
// encoding is 'binary' so we have to make this configurable. |
|
// Everything else in the universe uses 'utf8', though. |
|
|
|
this.defaultEncoding = options.defaultEncoding || 'utf8'; // not an actual buffer we keep track of, but a measurement |
|
// of how much we're waiting to get pushed to some underlying |
|
// socket or file. |
|
|
|
this.length = 0; // a flag to see when we're in the middle of a write. |
|
|
|
this.writing = false; // when true all writes will be buffered until .uncork() call |
|
|
|
this.corked = 0; // a flag to be able to tell if the onwrite cb is called immediately, |
|
// or on a later tick. We set this to true at first, because any |
|
// actions that shouldn't happen until "later" should generally also |
|
// not happen before the first write call. |
|
|
|
this.sync = true; // a flag to know if we're processing previously buffered items, which |
|
// may call the _write() callback in the same tick, so that we don't |
|
// end up in an overlapped onwrite situation. |
|
|
|
this.bufferProcessing = false; // the callback that's passed to _write(chunk,cb) |
|
|
|
this.onwrite = function (er) { |
|
onwrite(stream, er); |
|
}; // the callback that the user supplies to write(chunk,encoding,cb) |
|
|
|
|
|
this.writecb = null; // the amount that is being written when _write is called. |
|
|
|
this.writelen = 0; |
|
this.bufferedRequest = null; |
|
this.lastBufferedRequest = null; // number of pending user-supplied write callbacks |
|
// this must be 0 before 'finish' can be emitted |
|
|
|
this.pendingcb = 0; // emit prefinish if the only thing we're waiting for is _write cbs |
|
// This is relevant for synchronous Transform streams |
|
|
|
this.prefinished = false; // True if the error was already emitted and should not be thrown again |
|
|
|
this.errorEmitted = false; // Should close be emitted on destroy. Defaults to true. |
|
|
|
this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'finish' (and potentially 'end') |
|
|
|
this.autoDestroy = !!options.autoDestroy; // count buffered requests |
|
|
|
this.bufferedRequestCount = 0; // allocate the first CorkedRequest, there is always |
|
// one allocated and free to use, and we maintain at most two |
|
|
|
this.corkedRequestsFree = new CorkedRequest(this); |
|
} |
|
|
|
WritableState.prototype.getBuffer = function getBuffer() { |
|
var current = this.bufferedRequest; |
|
var out = []; |
|
|
|
while (current) { |
|
out.push(current); |
|
current = current.next; |
|
} |
|
|
|
return out; |
|
}; |
|
|
|
(function () { |
|
try { |
|
Object.defineProperty(WritableState.prototype, 'buffer', { |
|
get: internalUtil.deprecate(function writableStateBufferGetter() { |
|
return this.getBuffer(); |
|
}, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003') |
|
}); |
|
} catch (_) {} |
|
})(); // Test _writableState for inheritance to account for Duplex streams, |
|
// whose prototype chain only points to Readable. |
|
|
|
|
|
var realHasInstance; |
|
|
|
if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') { |
|
realHasInstance = Function.prototype[Symbol.hasInstance]; |
|
Object.defineProperty(Writable, Symbol.hasInstance, { |
|
value: function value(object) { |
|
if (realHasInstance.call(this, object)) return true; |
|
if (this !== Writable) return false; |
|
return object && object._writableState instanceof WritableState; |
|
} |
|
}); |
|
} else { |
|
realHasInstance = function realHasInstance(object) { |
|
return object instanceof this; |
|
}; |
|
} |
|
|
|
function Writable(options) { |
|
Duplex = Duplex || require('./_stream_duplex'); // Writable ctor is applied to Duplexes, too. |
|
// `realHasInstance` is necessary because using plain `instanceof` |
|
// would return false, as no `_writableState` property is attached. |
|
// Trying to use the custom `instanceof` for Writable here will also break the |
|
// Node.js LazyTransform implementation, which has a non-trivial getter for |
|
// `_writableState` that would lead to infinite recursion. |
|
// Checking for a Stream.Duplex instance is faster here instead of inside |
|
// the WritableState constructor, at least with V8 6.5 |
|
|
|
var isDuplex = this instanceof Duplex; |
|
if (!isDuplex && !realHasInstance.call(Writable, this)) return new Writable(options); |
|
this._writableState = new WritableState(options, this, isDuplex); // legacy. |
|
|
|
this.writable = true; |
|
|
|
if (options) { |
|
if (typeof options.write === 'function') this._write = options.write; |
|
if (typeof options.writev === 'function') this._writev = options.writev; |
|
if (typeof options.destroy === 'function') this._destroy = options.destroy; |
|
if (typeof options.final === 'function') this._final = options.final; |
|
} |
|
|
|
Stream.call(this); |
|
} // Otherwise people can pipe Writable streams, which is just wrong. |
|
|
|
|
|
Writable.prototype.pipe = function () { |
|
errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE()); |
|
}; |
|
|
|
function writeAfterEnd(stream, cb) { |
|
var er = new ERR_STREAM_WRITE_AFTER_END(); // TODO: defer error events consistently everywhere, not just the cb |
|
|
|
errorOrDestroy(stream, er); |
|
process.nextTick(cb, er); |
|
} // Checks that a user-supplied chunk is valid, especially for the particular |
|
// mode the stream is in. Currently this means that `null` is never accepted |
|
// and undefined/non-string values are only allowed in object mode. |
|
|
|
|
|
function validChunk(stream, state, chunk, cb) { |
|
var er; |
|
|
|
if (chunk === null) { |
|
er = new ERR_STREAM_NULL_VALUES(); |
|
} else if (typeof chunk !== 'string' && !state.objectMode) { |
|
er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer'], chunk); |
|
} |
|
|
|
if (er) { |
|
errorOrDestroy(stream, er); |
|
process.nextTick(cb, er); |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
Writable.prototype.write = function (chunk, encoding, cb) { |
|
var state = this._writableState; |
|
var ret = false; |
|
|
|
var isBuf = !state.objectMode && _isUint8Array(chunk); |
|
|
|
if (isBuf && !Buffer.isBuffer(chunk)) { |
|
chunk = _uint8ArrayToBuffer(chunk); |
|
} |
|
|
|
if (typeof encoding === 'function') { |
|
cb = encoding; |
|
encoding = null; |
|
} |
|
|
|
if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; |
|
if (typeof cb !== 'function') cb = nop; |
|
if (state.ending) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) { |
|
state.pendingcb++; |
|
ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb); |
|
} |
|
return ret; |
|
}; |
|
|
|
Writable.prototype.cork = function () { |
|
this._writableState.corked++; |
|
}; |
|
|
|
Writable.prototype.uncork = function () { |
|
var state = this._writableState; |
|
|
|
if (state.corked) { |
|
state.corked--; |
|
if (!state.writing && !state.corked && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); |
|
} |
|
}; |
|
|
|
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { |
|
// node::ParseEncoding() requires lower case. |
|
if (typeof encoding === 'string') encoding = encoding.toLowerCase(); |
|
if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new ERR_UNKNOWN_ENCODING(encoding); |
|
this._writableState.defaultEncoding = encoding; |
|
return this; |
|
}; |
|
|
|
Object.defineProperty(Writable.prototype, 'writableBuffer', { |
|
// making it explicit this property is not enumerable |
|
// because otherwise some prototype manipulation in |
|
// userland will fail |
|
enumerable: false, |
|
get: function get() { |
|
return this._writableState && this._writableState.getBuffer(); |
|
} |
|
}); |
|
|
|
function decodeChunk(state, chunk, encoding) { |
|
if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { |
|
chunk = Buffer.from(chunk, encoding); |
|
} |
|
|
|
return chunk; |
|
} |
|
|
|
Object.defineProperty(Writable.prototype, 'writableHighWaterMark', { |
|
// making it explicit this property is not enumerable |
|
// because otherwise some prototype manipulation in |
|
// userland will fail |
|
enumerable: false, |
|
get: function get() { |
|
return this._writableState.highWaterMark; |
|
} |
|
}); // if we're already writing something, then just put this |
|
// in the queue, and wait our turn. Otherwise, call _write |
|
// If we return false, then we need a drain event, so set that flag. |
|
|
|
function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) { |
|
if (!isBuf) { |
|
var newChunk = decodeChunk(state, chunk, encoding); |
|
|
|
if (chunk !== newChunk) { |
|
isBuf = true; |
|
encoding = 'buffer'; |
|
chunk = newChunk; |
|
} |
|
} |
|
|
|
var len = state.objectMode ? 1 : chunk.length; |
|
state.length += len; |
|
var ret = state.length < state.highWaterMark; // we must ensure that previous needDrain will not be reset to false. |
|
|
|
if (!ret) state.needDrain = true; |
|
|
|
if (state.writing || state.corked) { |
|
var last = state.lastBufferedRequest; |
|
state.lastBufferedRequest = { |
|
chunk: chunk, |
|
encoding: encoding, |
|
isBuf: isBuf, |
|
callback: cb, |
|
next: null |
|
}; |
|
|
|
if (last) { |
|
last.next = state.lastBufferedRequest; |
|
} else { |
|
state.bufferedRequest = state.lastBufferedRequest; |
|
} |
|
|
|
state.bufferedRequestCount += 1; |
|
} else { |
|
doWrite(stream, state, false, len, chunk, encoding, cb); |
|
} |
|
|
|
return ret; |
|
} |
|
|
|
function doWrite(stream, state, writev, len, chunk, encoding, cb) { |
|
state.writelen = len; |
|
state.writecb = cb; |
|
state.writing = true; |
|
state.sync = true; |
|
if (state.destroyed) state.onwrite(new ERR_STREAM_DESTROYED('write'));else if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); |
|
state.sync = false; |
|
} |
|
|
|
function onwriteError(stream, state, sync, er, cb) { |
|
--state.pendingcb; |
|
|
|
if (sync) { |
|
// defer the callback if we are being called synchronously |
|
// to avoid piling up things on the stack |
|
process.nextTick(cb, er); // this can emit finish, and it will always happen |
|
// after error |
|
|
|
process.nextTick(finishMaybe, stream, state); |
|
stream._writableState.errorEmitted = true; |
|
errorOrDestroy(stream, er); |
|
} else { |
|
// the caller expect this to happen before if |
|
// it is async |
|
cb(er); |
|
stream._writableState.errorEmitted = true; |
|
errorOrDestroy(stream, er); // this can emit finish, but finish must |
|
// always follow error |
|
|
|
finishMaybe(stream, state); |
|
} |
|
} |
|
|
|
function onwriteStateUpdate(state) { |
|
state.writing = false; |
|
state.writecb = null; |
|
state.length -= state.writelen; |
|
state.writelen = 0; |
|
} |
|
|
|
function onwrite(stream, er) { |
|
var state = stream._writableState; |
|
var sync = state.sync; |
|
var cb = state.writecb; |
|
if (typeof cb !== 'function') throw new ERR_MULTIPLE_CALLBACK(); |
|
onwriteStateUpdate(state); |
|
if (er) onwriteError(stream, state, sync, er, cb);else { |
|
// Check if we're actually ready to finish, but don't emit yet |
|
var finished = needFinish(state) || stream.destroyed; |
|
|
|
if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { |
|
clearBuffer(stream, state); |
|
} |
|
|
|
if (sync) { |
|
process.nextTick(afterWrite, stream, state, finished, cb); |
|
} else { |
|
afterWrite(stream, state, finished, cb); |
|
} |
|
} |
|
} |
|
|
|
function afterWrite(stream, state, finished, cb) { |
|
if (!finished) onwriteDrain(stream, state); |
|
state.pendingcb--; |
|
cb(); |
|
finishMaybe(stream, state); |
|
} // Must force callback to be called on nextTick, so that we don't |
|
// emit 'drain' before the write() consumer gets the 'false' return |
|
// value, and has a chance to attach a 'drain' listener. |
|
|
|
|
|
function onwriteDrain(stream, state) { |
|
if (state.length === 0 && state.needDrain) { |
|
state.needDrain = false; |
|
stream.emit('drain'); |
|
} |
|
} // if there's something in the buffer waiting, then process it |
|
|
|
|
|
function clearBuffer(stream, state) { |
|
state.bufferProcessing = true; |
|
var entry = state.bufferedRequest; |
|
|
|
if (stream._writev && entry && entry.next) { |
|
// Fast case, write everything using _writev() |
|
var l = state.bufferedRequestCount; |
|
var buffer = new Array(l); |
|
var holder = state.corkedRequestsFree; |
|
holder.entry = entry; |
|
var count = 0; |
|
var allBuffers = true; |
|
|
|
while (entry) { |
|
buffer[count] = entry; |
|
if (!entry.isBuf) allBuffers = false; |
|
entry = entry.next; |
|
count += 1; |
|
} |
|
|
|
buffer.allBuffers = allBuffers; |
|
doWrite(stream, state, true, state.length, buffer, '', holder.finish); // doWrite is almost always async, defer these to save a bit of time |
|
// as the hot path ends with doWrite |
|
|
|
state.pendingcb++; |
|
state.lastBufferedRequest = null; |
|
|
|
if (holder.next) { |
|
state.corkedRequestsFree = holder.next; |
|
holder.next = null; |
|
} else { |
|
state.corkedRequestsFree = new CorkedRequest(state); |
|
} |
|
|
|
state.bufferedRequestCount = 0; |
|
} else { |
|
// Slow case, write chunks one-by-one |
|
while (entry) { |
|
var chunk = entry.chunk; |
|
var encoding = entry.encoding; |
|
var cb = entry.callback; |
|
var len = state.objectMode ? 1 : chunk.length; |
|
doWrite(stream, state, false, len, chunk, encoding, cb); |
|
entry = entry.next; |
|
state.bufferedRequestCount--; // if we didn't call the onwrite immediately, then |
|
// it means that we need to wait until it does. |
|
// also, that means that the chunk and cb are currently |
|
// being processed, so move the buffer counter past them. |
|
|
|
if (state.writing) { |
|
break; |
|
} |
|
} |
|
|
|
if (entry === null) state.lastBufferedRequest = null; |
|
} |
|
|
|
state.bufferedRequest = entry; |
|
state.bufferProcessing = false; |
|
} |
|
|
|
Writable.prototype._write = function (chunk, encoding, cb) { |
|
cb(new ERR_METHOD_NOT_IMPLEMENTED('_write()')); |
|
}; |
|
|
|
Writable.prototype._writev = null; |
|
|
|
Writable.prototype.end = function (chunk, encoding, cb) { |
|
var state = this._writableState; |
|
|
|
if (typeof chunk === 'function') { |
|
cb = chunk; |
|
chunk = null; |
|
encoding = null; |
|
} else if (typeof encoding === 'function') { |
|
cb = encoding; |
|
encoding = null; |
|
} |
|
|
|
if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); // .end() fully uncorks |
|
|
|
if (state.corked) { |
|
state.corked = 1; |
|
this.uncork(); |
|
} // ignore unnecessary end() calls. |
|
|
|
|
|
if (!state.ending) endWritable(this, state, cb); |
|
return this; |
|
}; |
|
|
|
Object.defineProperty(Writable.prototype, 'writableLength', { |
|
// making it explicit this property is not enumerable |
|
// because otherwise some prototype manipulation in |
|
// userland will fail |
|
enumerable: false, |
|
get: function get() { |
|
return this._writableState.length; |
|
} |
|
}); |
|
|
|
function needFinish(state) { |
|
return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; |
|
} |
|
|
|
function callFinal(stream, state) { |
|
stream._final(function (err) { |
|
state.pendingcb--; |
|
|
|
if (err) { |
|
errorOrDestroy(stream, err); |
|
} |
|
|
|
state.prefinished = true; |
|
stream.emit('prefinish'); |
|
finishMaybe(stream, state); |
|
}); |
|
} |
|
|
|
function prefinish(stream, state) { |
|
if (!state.prefinished && !state.finalCalled) { |
|
if (typeof stream._final === 'function' && !state.destroyed) { |
|
state.pendingcb++; |
|
state.finalCalled = true; |
|
process.nextTick(callFinal, stream, state); |
|
} else { |
|
state.prefinished = true; |
|
stream.emit('prefinish'); |
|
} |
|
} |
|
} |
|
|
|
function finishMaybe(stream, state) { |
|
var need = needFinish(state); |
|
|
|
if (need) { |
|
prefinish(stream, state); |
|
|
|
if (state.pendingcb === 0) { |
|
state.finished = true; |
|
stream.emit('finish'); |
|
|
|
if (state.autoDestroy) { |
|
// In case of duplex streams we need a way to detect |
|
// if the readable side is ready for autoDestroy as well |
|
var rState = stream._readableState; |
|
|
|
if (!rState || rState.autoDestroy && rState.endEmitted) { |
|
stream.destroy(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
return need; |
|
} |
|
|
|
function endWritable(stream, state, cb) { |
|
state.ending = true; |
|
finishMaybe(stream, state); |
|
|
|
if (cb) { |
|
if (state.finished) process.nextTick(cb);else stream.once('finish', cb); |
|
} |
|
|
|
state.ended = true; |
|
stream.writable = false; |
|
} |
|
|
|
function onCorkedFinish(corkReq, state, err) { |
|
var entry = corkReq.entry; |
|
corkReq.entry = null; |
|
|
|
while (entry) { |
|
var cb = entry.callback; |
|
state.pendingcb--; |
|
cb(err); |
|
entry = entry.next; |
|
} // reuse the free corkReq. |
|
|
|
|
|
state.corkedRequestsFree.next = corkReq; |
|
} |
|
|
|
Object.defineProperty(Writable.prototype, 'destroyed', { |
|
// making it explicit this property is not enumerable |
|
// because otherwise some prototype manipulation in |
|
// userland will fail |
|
enumerable: false, |
|
get: function get() { |
|
if (this._writableState === undefined) { |
|
return false; |
|
} |
|
|
|
return this._writableState.destroyed; |
|
}, |
|
set: function set(value) { |
|
// we ignore the value if the stream |
|
// has not been initialized yet |
|
if (!this._writableState) { |
|
return; |
|
} // backward compatibility, the user is explicitly |
|
// managing destroyed |
|
|
|
|
|
this._writableState.destroyed = value; |
|
} |
|
}); |
|
Writable.prototype.destroy = destroyImpl.destroy; |
|
Writable.prototype._undestroy = destroyImpl.undestroy; |
|
|
|
Writable.prototype._destroy = function (err, cb) { |
|
cb(err); |
|
}; |