# Acorn AST walker An abstract syntax tree walker for the [ESTree](https://github.com/estree/estree) format. ## Community Acorn is open source software released under an [MIT license](https://github.com/acornjs/acorn/blob/master/acorn-walk/LICENSE). You are welcome to [report bugs](https://github.com/acornjs/acorn/issues) or create pull requests on [github](https://github.com/acornjs/acorn). For questions and discussion, please use the [Tern discussion forum](https://discuss.ternjs.net). ## Installation The easiest way to install acorn is from [`npm`](https://www.npmjs.com/): ```sh npm install acorn-walk ``` Alternately, you can download the source and build acorn yourself: ```sh git clone https://github.com/acornjs/acorn.git cd acorn npm install ``` ## Interface An algorithm for recursing through a syntax tree is stored as an object, with a property for each tree node type holding a function that will recurse through such a node. There are several ways to run such a walker. **simple**`(node, visitors, base, state)` does a 'simple' walk over a tree. `node` should be the AST node to walk, and `visitors` an object with properties whose names correspond to node types in the [ESTree spec](https://github.com/estree/estree). The properties should contain functions that will be called with the node object and, if applicable the state at that point. The last two arguments are optional. `base` is a walker algorithm, and `state` is a start state. The default walker will simply visit all statements and expressions and not produce a meaningful state. (An example of a use of state is to track scope at each point in the tree.) ```js const acorn = require("acorn") const walk = require("acorn-walk") walk.simple(acorn.parse("let x = 10"), { Literal(node) { console.log(`Found a literal: ${node.value}`) } }) ``` **ancestor**`(node, visitors, base, state)` does a 'simple' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter. ```js const acorn = require("acorn") const walk = require("acorn-walk") walk.ancestor(acorn.parse("foo('hi')"), { Literal(_, ancestors) { console.log("This literal's ancestors are:", ancestors.map(n => n.type)) } }) ``` **recursive**`(node, state, functions, base)` does a 'recursive' walk, where the walker functions are responsible for continuing the walk on the child nodes of their target node. `state` is the start state, and `functions` should contain an object that maps node types to walker functions. Such functions are called with `(node, state, c)` arguments, and can cause the walk to continue on a sub-node by calling the `c` argument on it with `(node, state)` arguments. The optional `base` argument provides the fallback walker functions for node types that aren't handled in the `functions` object. If not given, the default walkers will be used. **make**`(functions, base)` builds a new walker object by using the walker functions in `functions` and filling in the missing ones by taking defaults from `base`. **full**`(node, callback, base, state)` does a 'full' walk over a tree, calling the callback with the arguments (node, state, type) for each node **fullAncestor**`(node, callback, base, state)` does a 'full' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter. ```js const acorn = require("acorn") const walk = require("acorn-walk") walk.full(acorn.parse("1 + 1"), node => { console.log(`There's a ${node.type} node at ${node.ch}`) }) ``` **findNodeAt**`(node, start, end, test, base, state)` tries to locate a node in a tree at the given start and/or end offsets, which satisfies the predicate `test`. `start` and `end` can be either `null` (as wildcard) or a number. `test` may be a string (indicating a node type) or a function that takes `(nodeType, node)` arguments and returns a boolean indicating whether this node is interesting. `base` and `state` are optional, and can be used to specify a custom walker. Nodes are tested from inner to outer, so if two nodes match the boundaries, the inner one will be preferred. **findNodeAround**`(node, pos, test, base, state)` is a lot like `findNodeAt`, but will match any node that exists 'around' (spanning) the given position. **findNodeAfter**`(node, pos, test, base, state)` is similar to `findNodeAround`, but will match all nodes *after* the given position (testing outer nodes before inner nodes).